
Interactivity
In groups today we had to come up with game ideas with objects located on the table. There where 4 tables each with 4 objects on them. We had 10 minutes to think of a game idea on each table. Table one had seed, been bags, mouse cat toy, headlight. Table two had wooden crocodile, paper stars, empty box of chocolates and Christmas cracker. Table 3 had chop sticks, meat grinder, before and after mints and lip bam. Table 4 had a bee patch, straws, a allen key and battery.

Flow Game Design Graph
A Flowchart shows you that if a player doesn't have the skill and the game is too hard the player will get frustrated and stop playing or if the player has a lot of skill and the game is easy the player will get bored easily but if it's in between than the game will be enjoyable.

The idea id would like to develop out of these four is the top right one. The game is to use chop sticks and pick food up and eat them with in a time limit. the tutorial will help the player how to use the chop stick and what they have to do. You can customize your chop stick with certain designs shown to the player. You can also pick one mouth out of 6 the first 3 are female a white, mix and dark skin colour and the same for the male. The food can verify depending on the levels difficulty.