
Employability
Full-time
Occupying or using the whole of someone's available working time.
Part-time
For only part of the usual working day or week.
fixed term
fastened securely in position.
Freelance
self-employed and hired to work for different companies on particular assignments.
stringer
In journalism, a stringer is a freelance journalist, photographer, or videographer who contributes reports, photos, or videos to a news organization on an ongoing basis but is paid individually for each piece of published or broadcast work
Animator (Games)
Animators in the games industry are responsible for the portrayal of movement and behaviour.
Most often this is applied to give life to game characters and creatures, but sometimes animations are also applied to other elements such as objects, scenery, vegetation and environmental effects.
Specialist software packages are used to create the animations, which are used for both automated or in game behaviours and predefined sequences or cut scenes.
Animators must portray movement and behaviour in an efficient and effective way which makes best use of the game engine’s technology, within the platform’s limitations. It is often necessary to restrict the number of key frames used or the number of characters that can appear on the screen at a time. Animators work closely with Programmers and Artists to create the best balance between smooth seamless movement and optimised performance on the target platform.
Game production is collaborative and Animators work as part of the art department team. Using the objects, models, and most importantly, characters created by 3D Artists, Animators define their movements and behaviours and apply them using the animation tools and techniques provided by the selected 3D animation software package.
Game animation can be a complex combination of many different types of movements, so the Animators must make extensive libraries of reusable animations for each character.
They are also usually responsible for the technical processes of rigging and skinning of the characters, which involves creating an underlying structure rather like the bones of a skeleton and attaching appropriate body parts to each bone. This makes the animation process itself a lot more efficient.
Games Artist
Artists create the visual elements of a game, such as characters, scenery, objects, vehicles, surface textures, clothing, props, and even user interface components. They also create concept art and storyboards which help communicate the proposed visual elements during the pre-production phase.
Some games try to look as realistic as possible while others aim for a more stylised look. It is the Artist's job to model and texture characters and objects to achieve the desired result. The look of a game is often a significant factor in its success, second only to its playability.
There are various specialisms within the art department, including 3D object modelling, character design, textures, and environments. Each Artist has responsibility for the creation of particular art assets with a game, but there is also a lot of movement between roles. They might also create artwork for packages, promotional materials and websites.
Artists work under the supervision of the Lead Artist. They create art assets according to the game specification and they are usually responsible for managing those assets.
Some Artists specialise in the design of human figures and characters, others in buildings and landscapes, and some in textures for 3D objects.
Artists must be aware of the technical capabilities and limitations of the platform that the game will be played on. They must also take on board feedback from QA Testers. Artists do a range of jobs which have different responsibilities and techniques, including:
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Concept Artist - usually using traditional materials (e.g. pen and paper) rather than computer software, the Concept Artist sketches ideas for the game worlds, characters, objects, vehicles, furniture, clothing, etc. They also suggest level designs, colour schemes, and the mood and feel of the game. Although not involved in creating the actual game art, their concept will shape the look of the game
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3D Modeller - builds the characters, objects and environments of the game, including life forms, scenery, vegetation, furniture, and vehicles, etc. They need to balance visual richness and detail with the limitations of the game's technology
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2D/Texture Artist - creates and applies textures to characters, environments and game items, such as the surfaces of walls and floors of buildings. This is also a highly skilled area, which requires considerable knowledge of lighting, perspective, materials and visual effects
Game Designer
Game Designers devise what a game consists of and how it plays. They plan and define all the elements of a game: its setting; structure; rules; story flow; characters; the objects, props, vehicles, and devices available to the characters; interface design; and modes of play. Once the game is devised, the Game Designer communicates this to the rest of the development team who create the art assets and computer code that allow the game to be played.
Sometimes the Game Designer comes up with the game’s premise. More often, most of the core ingredients are already defined and they must decide how to create the best game using these elements, within a certain budget and timescale.
Game Designers are employed by development studios, both independent and publisher-owned. The game design process is usually shared between a number of different people, overseen by a Lead Designer.
Game Designers should have a deep understanding of the capabilities and benefits of different hardware platforms (e.g. PC, console, mobile device, etc.), as well as familiarity with software technologies and techniques appropriate to each platform.
During development, the Game Designer makes adjustments to the original specification for the game to respond to technical constraints which have been identified and to incorporate new programming and art creation methods developed by the team. They also train QA Testers to play the game, making sure that they understand what is expected of the finished product.
The design process goes through different stages:
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After some initial research, the Game Designer puts together the concept document or initial design treatment, used to convince other members of the team that the game is worth taking forward
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The development of a proof of concept, where a small team of artists and programmers work with the Game Designer to build a prototype, while the Game Designer puts together the full game design document
This document describes the intended playing experience and defines all the game functionality and associated art and animation assets required to create it. It is referred to by all development staff throughout the development process. It may require changing and updating to reflect production and technical decisions taken during the production cycle for the game.